Beta testing for The Pirate's Fate is going very well! Thanks to the hard work and dedication of our first wave of testers, I've managed to fix lots of small bugs and make many improvements. The feedback so far for the game's content has been overwhelmingly positive. We're getting ready to expand the Beta team, so that we can start getting ready for launch. Many of you have expressed interest in being a part of the Beta, and now is the time. If you are interested, please fill out the form below. We have a limited number of slots available, so please fill it out when you can. Thanks so much in advance for your support.
Wishlist The Pirate's Fate on Steam now! You can find out more info about the game on the store page, too!
Thanks so much for your patience, everyone. I know it's been a long year, but hopefully the wait will be worth it.
The coding for The Pirate's Fate is more than 50% completed! Meanwhile, on the art side of things, all of the pictures are completed, with the exception of adding in a few expressions and a final extra illustrated sequence or two. We've also managed to get a lot of the voice over work completed, too, along with all of our backgrounds and music. We've also started work on a new trailer, which we hope to debut within the next couple of weeks.
We also plan on starting beta testing around that time, too! We'll post another update soon with instructions for applying to that if you are interested.
I also wanted to answer some of your questions. Kris Schnee wrote: "How have you been doing in adapting your writing to the available game engine technology? What have you learned from the process of working on this script and coding so far?"
That's a great question, Kris! It was pretty hard for me to adapt my style. I like to focus on inner monologue and descriptions of things like body language, and I couldn't do that this time around. I had to express myself purely through dialogue. So I had to learn how to try to develop characters in a new way - largely by exploring the character's conflicts with each other. The other challenge was when I normally write, I know what comes next. But there are 8 branching plot paths in this game, and 40+ romances. So I have to make sure my plot threads are flexible without feeling vague. That was a real challenge as well.
Thanks again to everyone for your patience and your support! I'll try to post more often as we get closer and closer to setting a release date.